Thank you for playing and sorry for the inconvenience! I did not include the assets in the repo, just the code. I will include some placeholder assets to resolve the dependencies and it should open in the engine as well.
hi, im sorry to bother you again but i still cant open it :(
when i try to open the .godot file directly from the windows file explorer it opens godot project list for some reason (i tested with many games and it only happens with this one idk why) and when i import the project to open it in the menu, this happens.
(i click ok but it just reloads the project list) im using godot 3.5 btw
I also tried to run the comands but they dont seem to work either :(
Yes, afaik sadly godot games require shared array buffer support which firefox doesn’t have. I’ll see if there’s anything I can do about it and update this post
Update: It seems that shared array buffer is supported in firefox (https://caniuse.com/sharedarraybuffer). Have you tried updating to the latest version?
As far as I can see firefox fully supports cors and wasm threads so it should work. This might be a problem on itch.io’s end. I’ll try making a build that doesn’t use any multi threading and see if it makes a difference
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the source doesn't work?
im new to godot, asn it has so many erors.
what is wisp and maybe.not??
idk srry
make sure to initialize the repo submodules as seen in the Quickstart section of the README.
i tried git submodule update --init
it gives me nothing
so i tried git clone --recursive
and that worked to the terminal
in the editor it says failed to load mainmenu.gd with error parse error* and cannot find SOME in base Maybe are the top 2 errors
*(as well as some other scripts)
help
the game of all time
dude, this is one of the best games i played! holy crap! but its slow (because i play on my xbox on browser mode :P
Thanks a lot!
your welcome!
Cool and adorable game! The dialogue after level 2 seems to be the same as after level 1 (unless truly randomized perhaps). Also I suuck.
Also I had no idea Titanfall 2 had retor(esque?) movement. I do love sliding around Apex Legends though.
Thanks for the kind words! The dialogue is random but there’s only like 3 scenarios lol.
Hey I liked your game a lot!
So is a shame that the source code won't open :( I really wanted to see how it was in the inside
Thank you for playing and sorry for the inconvenience! I did not include the assets in the repo, just the code. I will include some placeholder assets to resolve the dependencies and it should open in the engine as well.
Oh really? :D thank you very much, Ill be waiting, let me know when its available please (lol im more hype than when smash ultimate come out)
Done, tested it and it works. I warn you, the code is a mess lol
EDIT: make sure to run the commands in the readme to clone the submodules as well
hi, im sorry to bother you again but i still cant open it :(
when i try to open the .godot file directly from the windows file explorer it opens godot project list for some reason (i tested with many games and it only happens with this one idk why) and when i import the project to open it in the menu, this happens.
(i click ok but it just reloads the project list) im using godot 3.5 btw
I also tried to run the comands but they dont seem to work either :(
The game is made in godot 4, so opening it in 3.5 won't work
doesnt work on firefox :(
it just says
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
Yes, afaik sadly godot games require shared array buffer support which firefox doesn’t have. I’ll see if there’s anything I can do about it and update this post
Update: It seems that shared array buffer is supported in firefox (https://caniuse.com/sharedarraybuffer). Have you tried updating to the latest version?
my firefox is on the latest version (which at the moment is 109).
but on the website it says that it "Requires cross-origin isolation by having Cross-Origin-Embedder-Policy (COEP) and Cross-Origin-Opener-Policy (COOP) headers set."
As far as I can see firefox fully supports cors and wasm threads so it should work. This might be a problem on itch.io’s end. I’ll try making a build that doesn’t use any multi threading and see if it makes a difference
Yo! this is really fun actually, got stuck quite a few times but I like the simple style - good execution!
Thank you for playing! The game is not easy (especially if you haven’t played many source games like I have lol) so don’t feel bad for getting stuck